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Karkemish
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Written by Paul D. Batteiger   
Wednesday, 29 June 2016 00:10


The southlands of Umar have long been a dangerous place. Wild, uncharted deserts, isolated villages in wadis and oases, and the ruins of long-dead glories cover the landscape. Once this was a fertile land fed by rivers, home of a grand dynasty, but that was long ago. Now it is a harsh place inhabited by outlaws and wanderers, home to tribal peoples who herd goats and sheep. Fierce nomads who defend their independence with sword and spear.

Time and again, leaders have arisen in this desolate place. A warrior who gathers tribes to his standard, who begins to form a nation of horsemen to threaten the settled, sedentary north. These men rise and fall, and now is the rising of Karkemish. A mysterious figure, without family or past. He seems to have sprung whole from the empty lands. They say he is a sorcerer, with dark powers and darker knowledge. The chieftains fear him, and follow his word. The warriors all but worship him, and pledge their swords to his purpose.

He is said to be of ancient noble line, born of the old kings, a man from another age, risen from the dust of fallen dynasties, come to reclaim the kingdoms with fire and sword. Stories tell of his power, and that he will lead his people out of the waste and into a new age of conquest and glory. An age of dreams.

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